Points Rummy

Complete Guide to Points Rummy @DeccanRummy


Points Rummy on DeccanRummy is the fastest simplest variant of 13 cards Rummy where players play for points that have pre-decided rupee value.
Fastest because each game lasts for 1 deal only and Simplest because one winner wins all the cash at the end of each game.

Pre-Req : Each player has to bring a minimum amount to the table.

ObjectiveArrange all 13 cards in-hand in sequences and/or sets. The cards in hand are arranged to form at least two sequences, out of which one has to be a pure sequence. The other remaining cards can be arranged in valid sequences and/or sets.    

Gameplay
* Random toss is made to decide the player who will make the first move.
* Wild Joker is randomly selected and 13 cards are dealt to each player.
* First card from the pack is placed in the open deck to indicate that the game has started.
* Remaining cards are placed face-down in the closed deck slot.
* Each player takes turns to pick/discard a card from closed/open deck to complete sets and/or sequences.
Note: In case a Printed Joker is selected as joker for a game, then players can also use Ace card of any suit as a joker in their sets and / or sequences.
Must : To finish the game, you must declare at least two sequences, one of which must be a pure sequence.
Caution : With two decks, you cannot use the same card twice in a set. For instance - 5 5  5 is not a valid set.

Declare:  
* Discard one of the cards in the finish slot.
* Click on the 'Declare' button.
* Group and declare your sets and sequences.

Drop:  
* Each player gets an option to drop the game in their turn, throughout the game duration.
* To avail the Drop option, the player must not have picked a card from open/closed deck in that turn.
* First Drop : If a player drops the game in their very first turn, he/she gets 20 points.
* Middle Drop : If a player drops the game in a turn other than the first, he/she gets 40 points.
* Missed Turns : If a player misses 3 consecutive turns, he/she is dropped automatically from the game. This means that this player gets 40 points.
* Disconnection Scenario : If a player gets disconnected, he/she is dropped automatically from the game and gets 40 points.

Scoring Pattern:
1. Each card carries a certain number of points. The losing player gets points equal to his/her hand score :
* J, Q, K, A of any suit carry 10 points each.
* Numbered cards carry the same points as their face value.
e.g. 7 carries 7 points and 3 carries 3 points.
* Joker cards carry zero points.
2. At the end of the game, a losing player's hand score is computed by adding points for cards that are not grouped as sets/sequences with the following exceptions.
* If the losing player has no pure sequence, all cards are counted.
* If the losing player does not have two sequences, but has a pure sequence, only the pure sequence is not counted.
3. Full count :  Maximum points that a player can get in one game is 80. Considering HS - Hand Score | PTs - Points.
* If HS<80 then PTs = HS
* If HS>=80 then PTs = 80
4. Special Case 1 : If the losing player has not had his first turn before the opponent has made a valid declaration, then the losing player gets 20 points.
5. Special Case 2 : If a player declares without meeting the game objective, he/she gets 80 points and the game continues till there is a winner.

Winnings calculation : 
Winnings = (Total Points of all Losing Players X Points Value) – DeccanRummy fees
* Example - 
    * Five players play on ‘Rs. 5 per point’ table and a player declares the game. 
    * Now the winning player wins all the cash lost by the players.
    * If the four players lose with 10,20,30,and 40 points respectively, the winner’s cash amount will be calculated as: 5 x (10 + 20 + 30 + 40) = Rs. 500 – DeccanRummy Fees

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